Wednesday, February 27, 2008

7 Must Know Ways To Prevent Spam

Spam is the bane of everyone’s existence. Unsolicited mail flooding mail boxes has caused many problems world wide. The widely accepted definition of spam is “Electronic communication that contains material of a commercial, solicitational, or illegal nature, directed as part of bulk distribution to any address.”

The first step towards fighting spam is to learn how spam works. A useful source is CAUCE or the Coalition Against Unsolicited Commercial Email and the SpamCon Foundation. Log on to the World Wide Web and read about ant-spam laws, government stand against spam, and coalitions that are working towards prevention of spamming. Be sure to take part in anti-spam community efforts by joining forums and groups.

Spam can be prevented from entering your mail box by:

1. Determining the IP address of the sender and blocking it.

2. Use blacklist services like SBL (http://www.spamhaus.org/sbl) or the RBL (http://www.mailabuse.org/rbl) that maintain lists of IP addresses that are know originators of spammers. Blacklist services are efficient in blocking spam as they use the latest methods in preventing spam.

3. Use the spam guard services offered by email services like gmail and yahoo.

4. White list services where only mail from known addresses are approved by the recipient.

5. Use heuristic engines that look for keyword patterns that match know spam rules and block messages that contain known patterns. Well known heuristic engines include SpamAssassin that has a high detection rate.

6. Networked vigilance an open source initiative that involves continued maintenance of a data base and then the mail server asks a centralized VR node, Vipul’s razor for spam listings.

7. Using Bayesian filtering engines like SpamBayes , http://www.spambayes.org/. This has its uses as well as downside.

Spam can also be blocked by configuring anti-virus software to scan emails for viruses. Desist from leaving your email address over the internet and signing up for freebies and news letters. Use a separate email account for this purpose. Stay abreast of anti-spam efforts and adopt the latest possible anti-virus software and firewall systems. Never open mails from people unknown to you and immediately report spam mails to the mail host/provider. Try standalone spam filtering software like Qurb eTrust Anti-Spam, iHate Spam, Spam Bully.

Experts at PC World reported that almost 75 percent of email is spam mail and that in their study they found that SpamCatcher was one of the most affordable and simplest of anti-spam tools. Another notable product was InBoxer which works only with Out Look.

Fighting spam is a world wide war and efforts are being made by software manufacturers, search engines, lay persons, as well as others.

Monday, February 25, 2008

CD-ROM

The maximum a floppy disk can contain is 1.44 MB. To play a game with around 200 MB you are stuck with 100 over diskettes. The CD-ROM is a revolutionary invention that allows up to 625 MB at one time. However, it is read only, which means you can't store in anything.

Buttons Fun

Although most CD-ROMs comes with only 2 buttons, do you know you can also skip, play previous track and play the next track as well with a proper combination? Check properly on your instruction manual for additional functions. You just might be surprised what it can do.

Clean Thoroughly

It is important to clean the CR-ROM at least once every month. Get a CD lens cleaner. If possible, choose one with an alcohol solution drop. This should ensure that your CD-ROM will always be able to read properly.

Clean You CDs

It is just as important to clean your CDs often. Why? Because if you have a speck of dust on the surface of one of your CDs, once spinning at high-speed in the drive, the speck of dust is enough to produce scratches on your precious CD.

Running In DOS

Run List

Like those cool expensive hi-fi systems, you can customize the run list of your Audio CD, only not with the CD-ROM itself. Use Windows' CD player to customize the run list and you can have your CD running in any track order you like.

Read Ahead

The read ahead buffer is useful to speed up things. Go to Control Panel, System. Click on the Performance tab. Click on the File System... button. On the File System Properties, click on CD-ROM. Make sure you have the fullest cache. Even if you have a CD-ROM with less than Quad speed, just move ahead. You'll be surprised to find your CD-ROM running faster.

Tuesday, February 19, 2008

Internet Error Codes and Meaning

Sometime you are browsing the internet and trying to open any website, your e-mail and any FTP sites , but you see different error codes there. You should be familiar with these error codes. You can solve these problems if you are well-known with the meaning of error codes.

Error Codes Meaning

400 This is bad request error, First check you may be typing wrong URL name and server could not understand your request.

401 You are trying to open any unauthorized access site or page. Check your username and password if you are trying to open any webpage.

402 Payment Required Error

403 You are trying to open any forbidden page and you are blocked by that domain.

404 Here you are trying to open the webpage that was removed or re-named, also check the URL spelling.

408 This is time out error. you should send the request with in time that the server set for you.

Monday, February 18, 2008

How to Profit from the 400+ Billion Dollar a Year Telecommunication Industry?

Did you know that... the opportunity to make you rich thru mobile phone service(Sprint,Nextel,T-Mobile,Cingular,Alltel, Suncom),local phone,business phone and unlimited long distance services,Voice Over Internet Protocol(VOIP),Satellite TV (Dish Network & Direct TV),online shopping and healthcare benefits savings card is here.

I really don't understand why 95% of people choose to miss out on a great opportunity just because there was something they needed help with or just didn't understand.

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5LINX can teach you how to profit from the 400+ billion dollar a year telecommunication industry. If you're looking for part-time income or a full-time income potential, 5LINX can offer you that opportunity today. 5LINX is helping people all over the US change their quality of life.

The 5LINX mission is to provide a unique marketing opportunity that allows individuals to attain the quality of life they have always strived for. Qualities like: more time for family, no limits on your ability to earn, and the freedom to create success on your own schedule.

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As a 5LINX Representative, you have the privilege to sell anyone of our fantastic products and services listed below.

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5. Mobile Phone and Accessories: We re-sell the nations top mobile phone services.

Sprint, Nextel, T-Mobile, Cingular, Alltel, Suncom

6. Satellite: Dish TV & DirecTV. State-of-the-art equipment, great programming all for a low monthly price. Plans starting at $29.99.

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Wednesday, February 13, 2008

How To Build A Flash Game – Flash Beginners

Gaming is popular world wide and most people play games without knowing how a game is actually made. It takes inspiration, verve, technology, and more to create a game that captures the mind and heart of players all over the world.

The first step to making a game is to have a story. The story or plot is thought about and developed by game designers or players. Once the game is conceptualized, writers and artists work together on the storyboard and create sketches of the sequence with instructions for the technology team. The sketches are then scanned on to a computer and the next step is to breathe life into the story and characters.

Among the many ways to create a game a popular solution is Macromedia Flash MX. This allows the creation of rich, graphic and multimedia driven gaming. Flash has a player, authoring tool, and a file format. Flash allows game developers to use:

• Rich graphics.

• Create files that are user friendly and can be downloaded over the internet.

• Allows the import of graphic formats. This means designers can use Photoshop, Illustrator, Freehand, or Fireworks to develop the game as long as the graphics are vector.

• Flash lends itself to the creation of quality graphics that can be broadcast over the internet.

Flash can be used to create action, adventure, educational, first-person shooter, puzzle, sports, or role playing games.

The actual process of creating a game is complex but involves:

• Creating the characters. Sketches are fine tuned until they are perfect. These are then transformed into 3D characters. The figures are scanned into a computer and a digital skeleton is created. This is what defines the size, shape, and movements of any figure in a game.

• Next the programmers use Flash to bring movement and emotions into the figures of the game.

• Movement and characterization of the figures is followed by special effects and creation of the environment. Skies, clouds, wind, reflections, shadows, and more add mystery and atmosphere to the game. Flash allows developers to produce realistic and complex environments. It is the environment that gives life and motion to a game. The 3D effects are created using polygons along with texture mapping.

• This is followed by coding. Codes are instructions written by developers that lends intelligence to the game and drives a game forward. The more complex a code the more thrilling a game. Codes establish logic to a game and generate the excitement and uniqueness.

• Once the coding is done the testing begins. The testing helps the developer fine tune the game before it is marketed. This is when the game is rated by the Entertainment Software Rating Board. The rating indicates the appropriateness of the game for different age groups.

Flash is user friendly and therefore popular software with game developers. The World Wide Web offers Flash Tutorials for those interested in developing games. There are articles and tips and guidelines as well.

Tuesday, February 12, 2008

Web 2.0? Or Is It More Like Web 16.0?

It has become difficult to keep up with the meanings of all the new phrases and terms generated by modern technology. One of the most commonly used phrases on the world wide web (www) today is "Web 2.0." It seems like every web solutions company is using this phrase to sell its stuff. So to the average Joe who's not a geek, what is "Web 2.0"?

Well according to Wikipedia, the free online encyclopedia…

"[T]he phrase Web 2.0 can refer to a perceived second generation of web-based communities and hosted services — such as social-networking sites, wikis, and folksonomies [collaborative tagging schemes] — which aim to facilitate creativity, collaboration, and sharing between users. The term gained currency following the first O'Reilly Media Web 2.0 conference in 2004. Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but to changes in the ways software developers and end-users use webs. According to Tim O'Reilly, 'Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform.' Some technology experts, notably Tim Berners-Lee, have questioned whether one can use the term in a meaningful way, since many of the technology components of 'Web 2.0' have existed since the early days of the W!
eb."

There is no doubt the www has advanced significantly since inception, but there really is no new version of the www. It is simply much more useful to the everyday person.

However, if we counted each major innovation as a whole number and each minor revision as a tenth, we would already be into double digits. So why are we calling it "Web 2.0"?

If you have seen the latest Die Hard movie, or ever bought software for your computer, you will understand why we are not in Web 2.0. Even if we call it Die Hard 4.0 or MS Office 2007, it's still basically the same movie or tool. So what we are really experiencing now is more like Web 16.0.

If you have an in-depth, honest conversation with your web designers, they will tell you that Web 2.0 is a myth. So to explain how we got to Web 16.0, here's a history of the most significant events on the www.

WEB 0.1 -- 1958 – SAGE – Radar systems are first networked
WEB 0.2 -- 1960 – Packet switching is first created

WEB 1.0 – EMAIL – "A New Way to Send Unsolicited Mail Is Born"

Although the exact history of Email is a tad murky, it is generally accepted that it appeared in 1965, and was created so that people accessing a mainframe could communicate with each other. This was the first step in the interconnection of people, facilitating almost instant communication at no cost to the user.

WEB 1.1 -- 1967 – Markup language is created
WEB 1.2 -- 1969 – ARPA – A link is established between computers
WEB 1.3 -- 1696 – ARPA Net – First packet-switched network created

WEB 2.0 – WYSIWYG – "What You See Is What You Get (sometimes)"

With the invention of WYSIWYG in 1970, users could now be presented with a basic display of what their finished product would look like, as they were working on it. This removed the need to memorize complex code.

WEB 2.1 -- 1970 – ASP – First Application Service Provider (SAAS)
WEB 2.2 -- 1970 – Style sheets are created
WEB 2.3 -- 1971 – @ is created to separate hosts and users
WEB 2.4 -- 1973 – TCP/IP is created to simplify networking
WEB 2.5 -- 1973 – First connection to another country established
WEB 2.6 -- 1974 – The term "Internet" is adopted
WEB 2.7 -- 1976 – X.25 – The first network standard is approved
WEB 2.8 -- 1978 – International packet switching service created

WEB 3.0 – USENET– "The Black Market of the Internet"

Usenet was established in 1980 to offer mail and file transfers as well as give personal users access to news. Usenet is in fact a large network of servers all in communication with each other; a user posts something to the local server and that item is passed along to the other servers. Usenet was a major turning point because users could finally have an open conversation with anyone on the net, without needing to specifically know the user (unlike Email). The downside is that with a sometimes un-policed net capable of file transfers, the Usenet of today is a haven for piracy of all types, where anything you can imagine is accessible.

WEB 3.1 -- 1979 – Email is made available to personal computer users, millions of Nigerian Princes suddenly need public help

WEB 4.0 – REAL TIME CHAT – Going Outside Deemed "Obsolete"

Real-Time Chat was created in 1980 following users' frustrations with Usenet articles sometimes taking 24 hours to be updated. This signaled a turning point: online conversations became instant, albeit isolated into segregated groups.

WEB 4.1 -- 1980 – First ISPs created providing dialup internet
WEB 4.2 -- 1981 – TCP/IP becomes a standard
WEB 4.3 -- 1981 – US/Europe/Canada/Hong-Kong/Australia connect
WEB 4.4 -- 1983 – TCP/IP becomes the only standard
WEB 4.5 -- 1983 – First wide area network using TCP/IP operational
WEB 4.6 -- 1985 – FTP – The File Transfer Protocol is created
WEB 4.7 -- 1988 – IRC – Internet Relay Chat is created
WEB 4.8 -- 1988 – Bulletin Board Systems and Forums created

WEB 5.0 – HTML/HTTP/Web Pages – "It Has Begun…"

Around 1980, many researchers were using the internet, but they had no single way to create/display "documents" (web pages). Physicist Tim Berners-Lee and his colleagues needed a simple system for creating/displaying documents, but found that existing systems were too commercial, platform-specific or complicated for the average user. So they created their own relatively simple system, consisting of browsing software called "WorldWideWeb," a protocol for transmitting the information (HTTP) and a document annotation convention called "Hyper Text Markup Language" (HTML). This meant anyone could now create web pages using their simple language.

WEB 5.1 -- 1989 – Images can now be animated, oh the horror!
WEB 5.2 -- 1990 – The network now covers the entire world (publicly)

WEB 6.0 – Search – "Did You Mean: Google?"

Before 1990, there was no way to find a page; you had to know the specific location. Around 1991, search engines began indexing (storing) the content they found, giving users the ability to search for a page even if they didn't know the page's location.

WEB 6.1 -- 1991 – DNS – Dynamic Naming System is created
WEB 6.2 -- 1991 – The first text-based browser is created

WEB 7.0 – DHTML – "Because Non-Scrolling Text Is Boring"

The web was static until Dynamic HTML (DHTML) was created. DHTML introduced client-side scripting, allowing authors to include code in their web pages that performed an action upon being downloaded onto a user's computer. DHTML introduced rollover buttons and drop-down menus on web pages. It goes a long way to making the web more personalized.

WEB 7.1 -- 1993 – The first graphics based browsers are created
WEB 7.2 -- 1993 – Screen casts are first created
WEB 7.3 -- 1994 – Wikis are created; Britannica begins holding its breath
WEB 7.4 -- 1994 – The World Wide Web Consortium is formed
WEB 7.5 -- 1994 – CSS – Cascading Style Sheets created

WEB 8.0 – ONLINE DIARIES – "Teens Reportedly Misunderstood"

Online diaries were first created in 1994 as a means for people to store their diaries online for personal or public reading. Writers could now reach almost anyone worldwide at practically no cost, and everyone could create editorials on whatever subjects they liked, without fear of censorship.

WEB 8.1 -- 1996 – The first social bookmarking site created

WEB 9.0 – RANKED RESULTS – "The Online Popularity Contest"

Search engine results helped find things, but many of the results were useless or had nothing to do with the keywords used. As of 1996, search results started to be ranked based on a multitude of things, like how popular a page is. This made searching faster and easier, and significantly less painful.

WEB 9.1 -- 1996 – Flash is created, whole websites can now be animated
WEB 9.2 -- 1997 – The term "Blog" is adopted

WEB 10.0 – HIRED BLOGGERS – "Wow Isn't Product X Great!"

As of 1997, personal diaries began to evolve to what became known as "blogs." Many corporate websites and personal homepages had (and still do have) news sections, these were traditionally updated manually in a back-end system. With the advent of blogs, the commercial sector jumped in, seeing a new marketing medium.

WEB 10.1 -- 1998 – The first audio news site is created
WEB 10.2 -- 1999 – The first web-based operating system is created

WEB 11.0 – RSS – "Newspapers Deemed Obsolete"

Really Simple Syndication (RSS) was created due to the lack of a universal feed format. The creation of RSS means that users could now "subscribe" to feeds containing video, audio, text, or graphics. Users no longer had to trawl the web for new information, they could "subscribe" to a feed and have it sent to them directly.

WEB 12.0 – REMOTE SCRIPTING – "Waiting For 4 Seconds Now History!"

Remote scripting allows scripts running inside a browser to exchange information with a server, so that scripts could be triggered locally, processed remotely and have information returned directly to the browser. This made the web faster and easier to use, and removed the need to refresh the page for simple tasks like sorting.

WEB 12.1 -- 2001 – Blogs evolve from online diaries

WEB 13.0 – PODCASTING – "Now Everyone Can Avoid Listening To You By Choice Rather Than Circumstance!"

Podcasting originated as a portmanteau of the iPod® and broadcasting, although "portable on demand broadcasting" has now become the widely-accepted definition. Originally Podcasting was created to allow individuals to distribute their own radio shows, but it has become popular for a wide variety of things, from educational materials to the latest gaming news. Podcasting opens up distribution of audio content to anyone with a server, with users "subscribing" to the RSS feeds that appeal to them.

WEB 13.1 -- 2002 – Folksonomy is created, giving rise to "tags"

WEB 14.0 – VIDEO PODCASTING – "Web-Based One-Sided Conversations"

Shortly after Podcasting became popular, video Podcasting was created as a means to send the equivalent of TV episodes to users. Though similar to podcasting, the content was not limited to just "TV episodes". Video Podcasting opens up the video medium so that making a TV show is possible for anyone.

WEB 15.0 – VOIP – "High Tech, Dodgy Sounding Free Calls"

With the Voice Over Internet Protocol, telephone audio is sent over the internet, rather than a traditional phone line. This removes almost all cost involved, and also removes the need to have a physical phone line. What this means for consumers is calling becomes much simpler, easier and significantly cheaper.

WEB 16.0 – SAAS – "The Industry Makes a SaaS of Itself."

Software as a Service (SaaS) is just a new term for a concept that has been around since the dawn of the internet (ASP from 1970). SaaS refers to using a piece of software run/provided through the internet, and instead of paying a large one-off purchase price, you "rent" the software for as long as needed. So while SaaS is the buzzword of the day, the concept is decades old.

The CONCLUSION?

So if you follow the basic rule that each total upgrade is a new ".0" then we are nowhere near Web 2.0. The story is really one of falling price, increasing reliability and bandwidth, coupled with ubiquitous access.

Simply put, "Web 2.0" is just shorthand for the development process outlined above. Bottom line, the web really becoming what the web really always should have been.

Monday, February 11, 2008

6 Tips On Choosing Online File Storage Systems

Storage systems have been in use from ancient times. People have used boxes, trunks, filing cabinets, safety deposit boxes, computer serves, floppy disks, external drives and so on to store important personal and business data.

Safe storage now has new avatar online storage facilities that will securely store important information and protect the data from natural, physical, or mechanical disasters. Since the information in online storage systems is stored away from the home or business premises the security is multifold.

Online storage systems are both practical and cost effective ways of storing data. The files are stored after SSL encryption and this ensure protection of privacy. Files stored online can only be retrieved using a password and log in. Reputed storage is offered by Acpana, NovaStar Online Backup Service, connected Data Protector and Data Deposit Box.

When selecting an online storage system consider:

1. How much space you need and the frequency with which you will be accessing the stored information.

2. Find out what system the online storage facility uses. Check reliability of the system.

3. Find out whether they charge a fixed amount for storage or charge depending on the amount of space you actually use. Fixed costs are ideal for large storage but if your storage needs are 500MB or less then a pay per storage plan is more feasible.

4. Always comparison shop for an online storage solution. Compare prices as well as features.

5. Read through the terms and conditions carefully and always conduct a reliability check.

6. In case the online storage offers free storage for a limited period take up the offer as this will help you understand the system as well as its pros and cons.

All computer systems big or small should have a data protection plan in action. Ensure regular local back ups and a second back up in the form of an online storage facility. Log on to the World Wide Web and read unbiased reviews as well as expert tips on online storage facilities and its pros and cons. Always be an informed user of any system.

According to IT experts online storage solutions are superior to traditional back ups. The main advantage of an online back up system is that files can be accessed from anywhere. However to be effective the online back up system has to be understood and implemented properly. Whether or not online back up is cost effective for every individual depends on the amount of space needed. An important concern is of course security of the data files and whether the encryption process if efficient.

Before selecting an online storage system ask about: encryption methods and frequency; security measures and guarantees; whether only files that have been changed will be stored in back up or all files; how will data transfer take place and its regularity.

Choose an online storage facility that is most suited to your needs and cost effective.

Monday, February 4, 2008

[PPT] Insert Flash Movies into PowerPoint slides

MS PowerPoint is a powerful and attractive tool to express your ideas to others. You can convey these ideas in more effective ways, if you are using movie files with your simple slides. The Flash movies are normally the best choice to add into PowerPoint due to its small file size.

Follow the given steps to insert the Flash Movies into PowerPoint Slides:

Make sure before inserting the Flash Movies into PowerPoint slides that you have installed the Flash Player on your computer.

First of all open the presentation in which you want to insert Flash movie file.

Now click on "Toolbar" option from the "View" menu and choose the option "Control Toolbox".



Here a small floating menu will appear with the title "Control Toolbox".


Using "Control Toolbox" toolbar, click on the icon that looks like hammer for more controls and scrolling the objects then choose the object "Shockwave Flash Object".


Now using your mouse pointer, draw the box size and position where you want to play a flash movie.

Now right click on box and select the "Properties" option.


A small properties dialog box will appear with different options.

Under the Alphabetic tab, click the option "Movie" and type the full file path of flash movie in blank cell next to Movie (for example d:\flash_file).


Again under same tab, set the property "True" for "Playing" and "EmbedMovie" objects to add and play the flash file automatically with slide. Here you can also set the Quality, Width, Scale and Windows Mode objects for flash file.


Finally close the "Properties" dialog box. Save your PowerPoint presentation and run it for test.